Bachelor of Science in Architecture With Honours
Introduction
Architecture is the art and science of building. It’s activities encompass the design, development and planning of the built environment as well as managing the construction process. Architects play the key role in creating buildings and habitats that serve as integrated solutions to issues and contexts as diverse as design, research, practice, construction, socio-culture, human behaviour, history, and the environment. An architect’s design could extend from working places and simple individual living, to communal and urban living of the society. Such role demands highly professional and ethical individuals in creating better built environment. The Bachelor of Science in Architecture programme at UTM is designed to produce individuals that can fulfil this role.
The Bachelor of Science in Architecture Programme is a professional degree that is equivalent to the professional qualification of the Board of Architects Malaysia Part I, which is the first part of a two tier architecture programme. The programme emphasise on architectural design skill based studio projects and the complementary courses. Competent skills and knowledge addressed with the programme, contribute to the development of architecture within the National framework, for sustainable development.
To continuation of the Board of Architects Malaysia Part II is addressed in the Master of Architecture programme.
Programme Philosophy
Aim
Entry Requirements
Entry Requirements 2016/2017 Session (For Local Student)
Accreditation
UTM degree holders with Bachelor of Science in Architecture and followed by degree in Master of Architecture, who have 2 years experience are eligible to sit for the LAM Part III examination in order to be registered as professional architects.
Career Prospects
Mode and Duration of Study
Minimum Duration : 3 years
Maximum Duration : 5 years
Classification of Courses
Courses offered under this programme are based on the classification scheme shown in the table below:
Classification | Course Group | Credits | Total credit hours | Percentage |
1. Programme Core | A. Design + Communication | 61 | 100 | 83 |
B. Technology & Environment | 15 | |||
C. Cultural Context | 15 | |||
D. Management Practice & Law | 9 | |||
2. Elective Courses | EA, EB, EC, ED. Elective Courses | 30 | 30 | 25 |
3. University Courses | F. University Courses | 20 | 20 | 20 |
Total credit hours to graduate |
Award Requirements
Programme Implementation
- Project-Based Learning in Design Studio
For the core Design courses, design learning is mostly take place takes place in studio-based environment, where students learn through design projects in designated workspace in studios, within the Year. Students of each year are divided into smaller groups of not more than 15. The groups will be allocated to a studio master. The small group will ensure that each student’s uniqueness and individual creativity be catered for. Uniqueness and individual creativity is important virtue that the school upholds. Studio is an active student-centred learning place, a rich laboratory producing competency, innovation and creativity.
- Subject & Theory Learning
Complimentary to the studio project-based learning is the theory input. Categories of theory are Culture, Technology and Environment, Management, Practice and Law.
- Practice Learning Environment
Design Studio learning is carried out similar to an office environment. The Studio Master acts as the office principle whereas students are the staffs. In more advance cases students are to take the role of the leader for the office environment. Students are required to show discipline and professionalism required in firm. Occasionally professional architects and expert inputs are brought in to provide the balancing edge between working and academic, thus reducing the gap and prepare the students to excel within both worlds. Some hands on approach adopted by the workbases is also another form of practice learning environment.
- Research Base-Learning
Various research-based subjects promote inquisitive and systematic thinking skills and contributing to the body of local as well as world knowledge. The product of Malaysian Architectural Heritage research-based subject, for example has contributed to the nation’s largest collection of architectural heritage documentation, the learning products are now wealth of base knowledge, and these products are kept in KALAM and Library.
- Laboratory Testing & Simulation and Hands on Workshop
The programme encourages students to learn through Building Science and Computer Graphics testing and simulation. On the other spectrum, the students also learn from hands on approach in building workshop. These enable students to experience both real as well as virtual understanding of learning.
- Seminars, Workshops and Exhibition
The programme becomes venues for various intellectual platforms to allow dispersal and sharing of knowledge. Seminars, workshops and exhibitions take place at school level to national, and even to international level.
- National & International Competition
The programme promotes student/staff participation in both national and international competitions. This is important as a yardstick to measure our standing as the leading architecture school. The Department views competition as one of the instrument to gauge staffs’ and students’ performance and ability beyond academic realm of campus boundary.
- Field Study
The programme ensures architectural learning through firsthand experience of real places. Workbase trips are organized each semester to visit buildings, places, sites, architects offices.
- Global Outreach, Student Exchange & Internationalisation
The University promotes global outreach, student exchange and other internationalisation activities through subsidized schemes. The participating student will experience working with international partners thus expanding to greater horizon. The enrolment of international students in the programme also enriches learning experience within multi-cultural environment.
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Student Academic Assessment
A variety of assessment methods are used to match the learning outcomes of programme and students learning styles.
- Design projects : to assess competence in practical skills, techniques and problem solving; and skills/values to professionalism.
- Comprehensive design projects : to assess competence in architectural project and skills/values professionalism.
- Architectural, oral, visual & multimedia presentations : to assess effective architectural communication and presentation skills.
- Case/field studies : to assess reasoning skills and ability to derive learned material to real-life situations.
- Examinations, tests and quizzes : to assess breadth of knowledge.
- Assignments : to assess independent aspect of learning, which includes gathering of relevant information, analysis and presentation of findings. To assess ability to work independently and collaboratively.
- Comprehensive Design Project Report : to assess full systematic process and comprehensiveness of project solution.
- Peer/self review : to assess generic skills mainly team working, lifelong learning, leadership, entrepreneurship.